Does anyone still actually use QuArK?

taufan99

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Dec 4, 2022
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The tool in question, for those not exactly in the know.
It's an ancient tool that dates back to September 1996 written in Python, but has since been constantly updated and now also supports many other commercial/open-source games (not unlike TrenchBroom, but even wider). As for me, I haven't tried using it myself (heck, even I still haven't made anything on TrenchBroom yet lol), but I'm really curious as to whether anyone here still actually uses it.
 
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I use Quake Army Knife! I prefer it over TrenchBroom and other editors.

Infact, QuARK was used to make my latest map that I uploaded here to SlipGate SightSeer.
Compared to TrenchBroom, could you tell me about its benefits, other than that it's supported by less powerful devices?
 
"Compared to TrenchBroom, could you tell me about its benefits, other than that it's supported by less powerful devices?"

Certainly! QuARK is highly customizable, though setting up paths for your compilers and setting their parameters can be a pain to do, but once those configurations are done, you can proceed to get to the heart of your map editing. QuARK is open-ended to a certain degree, and can be set to include games not supported by default.

QuARK also has limited image editing built into it, though you can also opt to use separate image data editing applications and quickly import them for your usage.

Quark also supports inputting whatever paramaters you want while editing the map, though if you input the wrong commands, it will likely forgive your mistakes, depending on the game being used. This is handy for Source Port features like colored lighting or experimental features not by default supported by the game of choice.

QuARK has even more features than these that are useful. I recommend giving it a try just to see if it is the software you might want to consider as an alternative.
 
Can I set up the IronWail source port for map testing, or am I only limited to WinQuake for that? All of the tutorials I found online pertain to Quake II specifically, so I'm curious as to how Quake I mapping on QuArK goes for the modern context.
 
You can set the path to whatever files you like, though you also have to set up the proper parameters as well for everything to work.

In the process, you may get errors, but still, you have freedom to set up your testing settings, even if they may not work right away as you get the hang of things with QuARK.

I do hope to have given useful information to you.
 

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